![]() ![]() ![]() I liked it well enough, but the frustrating nature of rogue-likes stopped me from really sinking my teeth into it. Die and you’d be thrown into a different layout with different enemies and challenges - fairly typical stuff. The first Everspace was a rogue-like, revolving around what were essentially dungeons with limited space within each that you hopped between on your way to a boss. All the usual baseline upgrades, from visuals to scale and scope have all been made, but the game’s biggest triumph is how each of its various components meaningfully build on what the original introduced. Manage cookie settingsĮverspace 2 feels like the perfect sequel. To see this content please enable targeting cookies. Having now played the near-final Early Access build - which goes on sale on Monday - I can safely say that my fears were misplaced. Everspace 2 promised RPG-like mechanics, loot and a few other elements that I feared could unnecessarily bloat it. The original game is a favourite of mine, but it was very much a less-is-more kind of game. When Everspace 2 was first revealed, I got a little worried. ![]()
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